FACULTY OF FINE ARTS AND DESIGN
Department of Industrial Design| Course Name |
Fantastic Design Illustration
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|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
|
ID 400
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Fall/Spring
|
2
|
2
|
3
|
4
|
| Prerequisites |
None
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| Course Language |
English
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| Course Type |
Elective
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| Course Level |
First Cycle
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| Mode of Delivery | - | |||||
| Teaching Methods and Techniques of the Course | DiscussionProblem SolvingCritical feedbackField trip / ObservationApplication: Experiment / Laboratory / WorkshopLecture / Presentation | |||||
| National Occupation Classification | - | |||||
| Course Coordinator | ||||||
| Course Lecturer(s) | ||||||
| Assistant(s) | - | |||||
| Course Objectives | This course aims to teach the student’s traditional fine art and design skills in computer environment to create fantastic illustrations |
| Learning Outcomes |
The students who succeeded in this course;
|
| Course Description | This course aims to teach the student’s traditional fine art and design skills in computer environment to create fantastic illustrations. In the course, the students will learn to use their fine art and design skills in digital environment and then creating fantastic illustrations with them. |
| Related Sustainable Development Goals |
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Core Courses | |
| Major Area Courses | ||
| Supportive Courses |
X
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| Media and Management Skills Courses | ||
| Transferable Skill Courses |
| Week | Subjects | Related Preparation |
| 1 | Course Overview and Character Sheet Warm-up. Module 00: Visual Metaphors - Identity Mapping Exercise. Materials: Character Sheet and Mindmapping Guide (Handouts), Basic Pens. Homework: Sketchbook Design (The Personal Grimoire). | Character Sheet and Mindmapping Guide (Handouts). |
| 2 | Module 00 continued. Sketchbook Design Presentations and Peer Review (Gallery Walk). Introduction to Project 01: The Codenames Adaptation (Style Heist). Materials: Homework: The Codenames Pictures Adaptation (3 illustrations in assigned style). | Sketchbook, Style Checklist A3, Doodling Exercise Sheets. |
| 3 | Submission of Codenames Project. Mini-presentations of assigned styles. In-class Doodling Sprint (Muscle Memory and Textures). Introduction to Module 01: The Mythmaker’s Toolkit (Legends and Lines). | Completed Codenames project, Doodling Sheets. |
| 4 | Module 01: Storytelling and Narrative Composition. In-class Exercise: One-page Silent Comic (Using Emotion Cards). Introduction to Project 02: The Personal Oracle (Custom Dixit Card). | Emotion Cards, A4 paper, Sketchbook, Inks. |
| 5 | Module 01 continued. Dixit Project Studio Session 01. Focus on Symbolic Composition, Atmospheric Depth, and Visual Hooks. | Dixit Card Template, Sketchbook, Mixed Media. |
| 6 | Submission of Project 02 (Dixit Card). Testing the visual metaphors through a Dixit tournament. | Finalized Dixit Cards, Peer evaluation forms. |
| 7 | Module 02: Speculative Design and Imaginary Taxonomy. Lecture based on Codex Seraphinianus and Alien Worlds. Introduction to Project 02: The Speculative Archive (Organisms and Artifacts). | Sketchbook, Speculative Design Brief. |
| 8 | Midterm Week | None |
| 9 | Module 02 continued. Studio Session 01. Focus on Speculative Anatomy (Alien Worlds logic) and Impossible Functionalism (Codex style). Designing the "Companion" and the "Tool". | Sketchbook, Drafting tools, Pens. |
| 10 | Submission of Project 02. Presentation of the Speculative Organism and its corresponding Industrial Interface. Midterm progress review. | Completed Codex-style illustrations. |
| 11 | Module 03: Environmental Design and Cinematic Framing. Integration of Character, Organism, and Artifact into a world. Lecture on Love, Death and Robots aesthetics. Introduction to Final Project: The Ultimate Scene. | Large scale sketchbook pages, announced drawing tools. |
| 12 | Module 03 continued. Discussion: AI in Illustration (Based on Cyberpunk Momotaro). Refining the composition and cinematic lighting of the ultimate scene. | Final illustration tools (Analog/Digital). |
| 13 | Final Project Studio Session 02. Finalizing rendering, textures, and the narrative integration of all semester elements. | Final illustration tools (Analog/Digital). |
| 14 | Submission of the Final Project (The Ultimate Scene). Collecting all previous exercises and projects into the Sketchbook (The Grimoire). Final desk crits. | Completed Final Piece, Physical Sketchbook. |
| 15 | One-on-one portfolio refinement. Designing the visual narrative of the "Personal Grimoire." Exhibition layout and mounting. | All semester work, Portfolio folder. |
| 16 | Final Jury and Presentation. | Final Portfolio, Exhibition setup. |
| Course Notes/Textbooks |
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| Suggested Readings/Materials | Visual Narratives & Graphic Novels Stålenhag, S. (2014). Tales from the loop. Free League Publishing. Note: Stålenhag excels at "Retro-futurism," blending everyday industrial machines with fantastic technology. It’s a perfect reference for integrating fantastic elements into realistic settings. Moebius (Giraud, J.). (1987). The world of Edena. Marvel Entertainment Group. Note: Moebius’s use of "clear line" style and surrealist compositions is essential for ID and VCD students focusing on visual economy and world-building through line-work.
Interactive Media & Games (Visual Semiotics) Roubira, J. L. (2008). Dixit [Board Game]. Libellud. Note: Used as a workshop tool to enhance associative thinking. It teaches students how a single illustration can convey multiple, abstract meanings. Chvátil, V. (2016). Codenames: Pictures [Board Game]. Czech Games Edition. Note: Trains students in visual decoding and semiotics—understanding how simple icons or illustrations can represent complex concepts.
Video Material (Documentary & Series) Miller, T., & Fincher, D. (Executive Producers). (2019–present). Love, death & robots [TV series]. Netflix.** Note: An anthology of various animation styles (from photorealism to stylized 2D). It serves as a visual catalog of modern fantastic storytelling techniques. Specifically, the episodes “The Witness” and “Zima Blue” will be used as a discussion material within class. Wallbank, S. (Director). (2020). Alien worlds [TV series]. Netflix. Note: A brilliant resource for "Speculative Biology." It teaches ID and VCD students how to design creatures and environments based on scientific constraints (gravity, atmosphere, light). |
| Semester Activities | Number | Weigthing |
| Participation |
1
|
10
|
| Laboratory / Application |
1
|
20
|
| Field Work | ||
| Quizzes / Studio Critiques | ||
| Portfolio | ||
| Homework / Assignments | ||
| Presentation / Jury | ||
| Project |
5
|
70
|
| Seminar / Workshop | ||
| Oral Exams | ||
| Midterm | ||
| Final Exam | ||
| Total |
| Weighting of Semester Activities on the Final Grade |
7
|
100
|
| Weighting of End-of-Semester Activities on the Final Grade |
-
|
-
|
| Total |
| Semester Activities | Number | Duration (Hours) | Workload |
|---|---|---|---|
| Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
4
|
64
|
| Laboratory / Application Hours (Including exam week: '.16.' x total hours) |
16
|
1
|
16
|
| Study Hours Out of Class |
0
|
||
| Field Work |
0
|
||
| Quizzes / Studio Critiques |
0
|
||
| Portfolio |
0
|
||
| Homework / Assignments |
0
|
||
| Presentation / Jury |
0
|
||
| Project |
5
|
4
|
20
|
| Seminar / Workshop |
0
|
||
| Oral Exam |
0
|
||
| Midterms |
0
|
||
| Final Exam |
0
|
||
| Total |
100
|
|
#
|
Program Competencies/Outcomes |
* Contribution Level
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|
1
|
2
|
3
|
4
|
5
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||||
| 1 |
|
X
|
-
|
-
|
-
|
-
|
||
| 2 |
|
-
|
-
|
X
|
-
|
-
|
||
| 3 |
|
-
|
-
|
-
|
X
|
-
|
||
| 4 |
|
X
|
-
|
-
|
-
|
-
|
||
| 5 |
|
-
|
-
|
X
|
-
|
-
|
||
| 6 |
|
-
|
X
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-
|
-
|
-
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||
| 7 |
|
X
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-
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-
|
-
|
-
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||
| 8 |
|
-
|
-
|
X
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-
|
-
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||
| 9 |
|
X
|
-
|
-
|
-
|
-
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||
| 10 |
|
-
|
-
|
-
|
-
|
X
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||
| 11 |
|
-
|
X
|
-
|
-
|
-
|
||
| 12 |
|
-
|
-
|
-
|
-
|
X
|
||
| 13 |
|
-
|
-
|
-
|
-
|
X
|
||
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
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